Clouds+ games: A multifaceted approach

Debadatta Mishra, Magda El Zarki, and Erbad, Aiman Erbad, Cheng-Hsin Hsu, Nalini Venkatasubramanian
IEEE Internet Computing, Volume 18, Issue 3, Page 20-27

The computer game landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren’t optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality. They examine several open issues that appear only when clouds and games are put together.